Showing posts with label r-type. Show all posts
Showing posts with label r-type. Show all posts

Monday, 22 April 2013

S - Shooting Supremos! My Top 10 Shoot 'Em Up Games

Zapp, Pow! Kersplat! Nothing beats shooting a few bad-ass aliens, monsters and nutcase flying robots now and then, and this just so happens to be one of my favourite genre's in the  video game library. With typical invasion/save the universe storylines, a massive armory of weapons and the odd's stack against you, shoot 'em up's are generally fast, loud and above all, friggin' hard! I have included all types of shooty games in this list, from scrollers to gallery to first-person, although I have never been a big fan of the latter. Here is my top 10 of shooting games!
Giant space chameleon eh? Just another day at the office 
#10 Xenon 2: Megablast - An Amiga classic, this made the headlines for it's theme tune, the club hit by dance outfit Bomb the Bass with the track 'Megablast'. The vertical scrolling shooter, Xenon 2 was great to look at, had various ways to progress and a fine 'shop' of weaponry to power up your ship to the max, making it look ridiculous in the process. Tough, but very rewarding to conquer with a host of organic inspired foes, and with that top drawer music streaming from the PAULA chip, it was a brill game to play.

#9 Tie Fighter - More of a Star Wars simulation than a shooter, I still put this keyboard hammering PC marvel in this list. You are a new recruit to the Galactic Empire, and you go through all the training and progression up the ranks with training missions and rebel attacks piloting the various Tie Fighter craft seen in the films. Engrossing and detailed, it's so fun to play a bad guy shooting down the rebel scum. Faithful to the Star Wars universe and with loads of little references, this for me was far better than it's sequel and while it may be a complex game to play, it's very gratifying for the fans ans non-fan alike.

#8 Quake - The happy memories of playing special levels Painkeep and DM4 on multiplayer, this FPS made it's mark with me. The single player missions are fine and challenging enough, but it's the rapid pace and ferocity of the multiplayer levels that really brings Quake into high regard. With wonderful textures, lighting and accuracy for it's time, it is one of the best FPS's still today for me. It's sequel was also pretty good, but didn't better this. Some manically nutty weapons too; like the chain thunderbolt gun from Painkeep, and a perfect progression to follow up to the likes of Doom and Wolfenstein.

#7 Blood Money - With a choice of craft for each level, all with different characteristics and weapons, this scrolling shooter has a extra dimension to the horizontal and vertical actions. Destroying an enemy is not enough; you have to position yourself to collect the cash that falls from them, and then use this cash for upgrades by visiting one of the shops during the level. Slower paced then most other shoot em up's, this has the brain ticking for advancement which adds a degree of strategy and has some finest music ever off an Amiga game.


Vic had a heavy approach to weeding the garden
#6 Gradius III - The Vic Viper, a classy name for a space-fighter at the best of times, the forth game in the the Gradius series with it's ten levels of alien blasting franticness. With a few stages that move away from the side-scrolling, a customisable weapons set-up for the ship and of course with nails-hard difficultly, G3 is one of the all time greats and impossible to ignore it's impact on the genre as a whole; along with R-Type (#2) paving the way for many a modern scrolling shooter.

#5 Vastar - Yup, this again, the first video game I ever played. I still say this must have inspired Halo in parts, the rocket-man you control just looks so familiar. What I really admire about this looking back is the combination of laser/shield that the player has to manage, making for a more complex game than merely shoot-all and see. While the visuals have not aged well, the on-screen enemies are still fresh and fun. Spiky Balls, flying drills, two-headed orange dragons... ahh back in the day... 

#4 Point Blank - Cartoon splat-em-up that has just got so much appeal and quirkiness, one of the very best light gun gallery games of the previous generation. Difficult but forgiving, it's bright, fun and addictive; Point Blank just puts a grin on your face with it's style and design. It's also takes the violence out of shooting a gun, which is another appealing quality. Shame it's not easy to play on today's technology in the home. Oh well.

#3 Starfox (Starwing) - The groundbreaking Super FX title for the Snes, this Star Wars-esc battle to save a galaxy from the evil telekinetic Andross has got lots of charm. It's polygon graphics may not look brilliant today, but made for an intense and intricate game at the time, and rather awe-inspiring also. The characters are memorable, the ships design is classic, the boss enemies threatening and the levels take you deep into a space war that really makes it feel imposing. The epic soundtrack matches up with this theme superbly and the whole package is a must for the Sci-fi fan in every aspect. 

#2 R-Type - I have already mentioned this as the winner of my most difficult list, so whilst it is as hard as a cubed quadratic equation, it's still got a style and presentation that does not fail to catch the eye and ear. The looming bio-organic bosses have a terror about them, the action is light-speed fast and the inclusion of the 'Force' is the difference maker. It's a weapon system that gave scope and depth to the game, as your pinpoint actions are vital to survive the onslaught. An excellent game, one of the very best space shooters.


Realistic scaling doesn't get in the way of a mean boss fight
#1 UN Squadron - Known as Area 88 in Japan, this brings together all the best factors of what makes a great scrolling shooter; a choice of pilots from difference strengths to match your skill-set, and large selection of aircraft all based off real-life machines save for one, 'super' aircraft. The arsenal of weapons is extensive, some with very specific uses for certain encounters, and the array of enemies is first class too, many based of real aircraft and vehicles. With large, seemingly impossible bosses, great environments, differing levels and choice of which stages you want to play that fits the needs of the campaign, UN Squadron for me is the shoot em' up that has it all. Oh, and did I mention the A-plus visuals, SFX and exciting soundtrack? A very fine, high-quality game, and all in the name of keeping the peace. Of course.


Fizzz... bang! Oops, looks like its game over for this list of my top 10 shoot 'em up's, but have no fear as we get re-spawn tomorrow with another entry to the a to z challenge. T is for tie-in's, and it's my second 5 up and 5 down list, some of the very best and very worst video games based off films. It doesn't take a genius to work out that one of the worst is a game, based off a film, which is based off a game in the first place! Why did they bother!

Bug...'Out!


Monday, 15 April 2013

M - Musical Marvels! My Top 10 OST of Video Games

Since the dawn of the 8-bit systems, the music that makes a good game a great game has been always developing. Original compositions are the best, because it shows the developer has really put the effect in. Too many games merely have a selection of popular tracks by established artists just to appease the gamer. I prefer a soundtrack that had been carefully selected or purposefully written to enhance the game playing experience. This is my top 10 of video games with the best music, the music which is unforgettable and gives the game a stamp of uniqueness and quality. Some are a full collection of music written for the game, while others are a mixture of this and released artists tracks that fit the game like a glove.
Iron Man in his medieval days
#10 Super Ghouls 'n Ghosts - With cues from the original score from the first game, this Snes exclusive made one of the hardest games a joy to listen too. With some fitting creepy and dramatic ghoulish themes, atmospheric tracks followed your journey and made the endless deaths much more bearable. Lots of piano, strings and wide organ work made the BGM quite superb  This is one of many Super Nintendo games that feature in this list, because the Snes had a talent for great 16-bit musical scoring.

#9 Super R-Type - Shooting games have a bit of history with good music, Xenon 2 having the most fame with the track Megablast. R-Type's BGM is a cracking selection of tracks, all created for the game specially and sound wonderful. Again, it's that marriage of toughness and top music that works, and brings to back to play again. The title track sets the standard high, but the second stage son "Wet as a Fish" is awesome, calming and fitting to the them of the level. The music also brings an important element of urgent feelings and excitement to the proceedings too.

#8 Grand Theft Auto - With a mixture of specially written tracks and US chart hits, the radio in the car you steal provides a fun aside to the carnage that you are involved in. It adds the much needed drive and thrill to the game, as the top down view can be a little dull at times. It's eclectic mix of various genres that cannot fail to raise a smile or two. From dance, to rock to country, its a wide soundtrack that encapsulates the ethos of GTA. It would not be the same game without it.

#7 Final Fantasy VII - From the title music, to the Midgar escape to the Aerith death theme; all the excellent music contained in this illustrious title is of a high standard. Would you have expected any less? Carefully written and included with need, the music of FF7 adds the effect of drama, mystery and intrigue to the game as you progress. The range of styles is vast too, but all works, even the insanely annoying Gold Saucer track is even accepted as important, and a nod to the memorable battle theme, but none more so than Sephiroth's 'One-Winged Angel' theme. Haunting and appropriate to the climax of the game.

#6 Beyond the Ice Palace - An often forgotten 8/16-bit fantasy platform romp, the game itself was rather mediocre, but the title theme was inspired. It even sounds good on the AY chip of the Speccy and CPC, but the Amiga's PAULA chip made it an epic musical piece that seems to tell the story of the game. It has two distinct parts; an intro of anticipation and a main riff of dramatic suggestions. Playing while you read the scroll at the beginning  it's a theme which outweighs the quality of the game, but also makes you want to play it just for title music. A rousing theme indeed.
#5 Starfox (Starwing) - This groundbreaking sci-fi shooter had it all, and none more so than a typical but accomplished space-motivated soundtrack. The big band sounds are all present, the strings, the drums, everything. The title theme could pass easily for a high budget sci-fi flick, and the stage BGM is all so brilliant, en-rousing and goose-bumping it's sheer class. The opening Corneria track gets things off to a fine start, with it all ending with the dramatic and serious Andross theme. Wonderful space-war audio goodness!

#4 Wip3out - The racing soundtrack to die for! It's dance music frenzy for sure, but nothing would do any less to fit the high speed aggressive nature of the Wipeout format. I must admit, I'm slightly biased here as my favourite band feature in the game, Orbital's 'Nowhere to Run' just underlines everything that is magnificent about this game, and the adopted main theme of the game is Sasha's 'Xpander', a trance classic. The fit of futuristic racing, outstanding visuals and the truly mind blowing music makes the whole package a highly fine game.

#3 Super Castlevania IV - The most famous track of the Castlevania series 'Bloody Tears' appears in one of the final levels, and that tells you how good the music is beforehand. With re-made tracks from previous games and new tracks such as the 'Dungeon' theme, the assisting tunes are excellently conceived and placed within the game. It starts with a hard hitting and tension building theme, and finally ends with the quick paced and dark composition to the final battle. It's full of organs, horns and harpsichord, bringing with it the feeling of the dark forces and other realm settings. Creepy and engrossing, the best castlevania soundtrack ever.

#2 Secret of Mana - From the moment the solemn piano of 'Fear of Heavens' opens the game, you know you are in for a treat in terms of musical excellence. The theme and mood of the game is captured wonderfully with the consistent variety and depth of the tracks, all underpinning the scenes and lands in which you are placed. The minimalistic Pure Land theme sends chills down your spine, the battle music is rampant and exciting, and the final techno-madness of the Dark Lich is stressful and scary. Every piece is vital to the game to enhance the experience, and nothing is out of place. Masterful.


The Mariana Trench diver uncovered some weird surprises
#1 Rez - Few games have such an importance and high priority for the music Rez has; it has it be first class due to the very nature of the 'Synesthesia' gameplay that makes Rez the unique title it is. If the tunes were no good, the game would be awful. However, the music contained is utterly marvellous, cleverly implemented and brings a presence and creativeness out of the player. The outlines of each level BGM flows as the player's actions manipulate the effects, riffs, and beats as they progress. It's very intelligent stuff, making the music fundamental to the game. Due to this originality and relevance to the play, this is my top pick, as it's not merely music, but a key part of the game-playing experience.


With a final crash of the cymbals, that brings the curtain down on another top 10 list. What has been your favourite BGM in video games? Are you a fan of the 8-bit classic or the orchestral masterpieces of the RPG genre? Music in games is often overlooked, but like my number 1 pick demonstrates can be vital to the success of the game. Big one tomorrow, I list my all time top games, ever! N - Novabug's Desert Island Games if you please!

Bug...'Out!

Tuesday, 9 April 2013

I - Impossible Incarnations! My Top 10 Hardest Games

Most of us like a good challenge in life, this very blog is part of one! It's that feeling of winning that brings a sense of euphoria and well-being, after beating the odds and emerging victorious  In recent times it can be argued that video games have gotten easier, with the endless amount of guides, tips and cheats online aiding this trend. Some games are still as hard as nails, but you really have to go back a few years to find the real tough-nuts, the ones which seemed impossible and made you want to tear the skin off your face in frustration. Face still intact however, these are my top 10 impossible games, the ones which are very, very, very difficult to beat. If ever.
John regretted feeding the T-101 the cake labelled 'Eat Me'
#10 Contra III: The Alien Wars (Super Probotector) - The Contra series has always been a bit of a hard-nut, much like the gun-toting cigar-chewing antagonists of the game, but the third installment released on the Snes really upped the ante. The fine graphics, big bosses and great soundtrack don't mask the fact it is a very challenging run 'n gun romp indeed, even with all that mad fire-power at your disposal. 

#9 Robocop 2 - It's a bit of a misleading title this, and one of the few excellent games on the GX4000 console. The first level is modestly tough, but things get silly with the first puzzle section, and then on from there is progressively gets harder. The main reason of this is the hazardous obstacles, which are abundant throughout the platform stages. Also, the time limit is strict and re-start points are few and far between. Frustrating, but still a sublime game all the same. There will be... Trouble!

#8 Klax - After the early easy stages, the targets this colourful puzzler sets are high. Very high. The good news is you have the choice to choose whether you play these harder levels straight away or later on, I opt for later, because it gives you time to tune up your skills for the daunting tasks ahead. Very satisfying when you do complete hard level though, so this makes it not only very difficult but one of my favourite puzzlers of all time.

#7 Final Fight - From the moment you reach the second stage, you know things are going to be a rough ride from then on. Mostly because the arcade would rinse you of your money with glee upon your death. Unlike Double Dragon and Streets of Rage, many, many thugs would close in on you simultaneously, highly damaging flaming barrels and such like would appear of the blue, and the bosses were complete pests. They were guilty of cheating a lot too, little tykes!
Reports from the cave suggested the prototype
Batwing was not a great success

#6 Tornado Low Level - An early and rare 8-bit flight simulation that was a real bugger. No fighters to shoot down, no  whizz-bang explosions; you merely had to take off, destroy practice targets and land safely, the latter of which being the real tricky thing to pull off. Sensitive controls were essential for this, and the game had them, but maybe a little too responsive. One tiny move in error, and a nosedive into the runway was imminent. Mildly entertaining but ultimately unfulfilling due to this factor. 

#5 Fantastic Dizzy - A wonderful game, bright and breezy, smile inducing Dizzy fun. But, it was a bit of a rotten egg in the difficulty stakes. The primary game was hard enough, with the accuracy of the platform jumping having to be exactly right and the numerous insectoid nasties to drain your eggy energy, but the sub-games were just a killer. They could wipe out your entire quest in a matter of minutes, and that felt very disheartening having the start over yet again. Hard-boiled stuff.

#4 Ghosts n' Goblins/Ghouls n' Ghosts - Famously difficult on many levels and all platforms they were released on, this duo saw King Authur taking on a hoard of zombies, vampires, demons and monsters in order to save the girl. Typical. What was really annoying, was that once you had got to the end and beaten the end boss, he then has the cheek to send you all the way back to the start and go again, only this will see you complete the game. Hair-tearing, stamp-of-the-feet frustrating fantasy larks.


#3 Fear Effect - On the surface, this feels and looks like quite an enjoyable game. A bit of shooting, a bit of stealthiness and brain-teasing puzzle solving. However, blink for a split-second at the wrong moment and out pops a baddie to cap you off in an instant. So, you remember, learn and go again only to find that the same enemy has gone, until, seconds later... No, he's there again and once more lays you out unceremoniously. The re-spawn points were also sporadic, as were the save points,  making for a very unfair and un-enjoyable game whilst being extremely annoying to boot.

#2 Super Mario Bros 2: The Lost Levels* - Mario in his original platform roots was always a good challenge,  but bloody damn good fun at the same time. This doesn't lose the charm of the original Super Mario Bros, it looks pretty much identical, but it does put the hardness level way up, really, waaaaaay up! The levels are long, complicated and littered with all of Bowser's minions liberally. Suffice to say, the western version of this was a completely different game, and not a great one either. This is the true Super Mario Bros 2, and probably the hardest Mario title ever.


Why does going into this feel like a bad idea?
#1 R-Type - One of my all time favourites, as well as being my most difficult game, topping the list for me. Renowned for the challenge it presented, it's sequel and Snes edition shared this trait faithfully. Within seconds, a million plasma bolts, lasers and alien craft are in your face, before you have even got to a power up or thought about your next move. Thankfully, the upgrades to your ship are the difference maker, but keeping then equipped is another matter. Once you get hit, it's back the drawing board with no power ups to speak of. Relentlessly pummeling at the best of times, the bosses are actually the easier parts. Sort of. The king of frustration and head-slapping, all wrapped up in a brilliant shooter from the eighties. ARgghhhhh-Type!


I'm Haaard! Well Haaaaard! Ahem... so that's my top 10 list of the most challenging games according to my personal exposure and game playing skills. What's the most difficult game you have played? Speedball 2? Gradius? There are loads that could have made this list in all honesty, so it was, erm, a challenge to narrow them down. I'm going the lighten the mood for the next A to Z blog, we are talking J for Jokes & Japary! Funny video games people!

* Super Mario Bros 2: The Lost Levels (JAP) is different from Super Mario Bros 2 (US/EUR)

Bug...'Out!