Showing posts with label starfox. Show all posts
Showing posts with label starfox. Show all posts

Monday, 22 April 2013

S - Shooting Supremos! My Top 10 Shoot 'Em Up Games

Zapp, Pow! Kersplat! Nothing beats shooting a few bad-ass aliens, monsters and nutcase flying robots now and then, and this just so happens to be one of my favourite genre's in the  video game library. With typical invasion/save the universe storylines, a massive armory of weapons and the odd's stack against you, shoot 'em up's are generally fast, loud and above all, friggin' hard! I have included all types of shooty games in this list, from scrollers to gallery to first-person, although I have never been a big fan of the latter. Here is my top 10 of shooting games!
Giant space chameleon eh? Just another day at the office 
#10 Xenon 2: Megablast - An Amiga classic, this made the headlines for it's theme tune, the club hit by dance outfit Bomb the Bass with the track 'Megablast'. The vertical scrolling shooter, Xenon 2 was great to look at, had various ways to progress and a fine 'shop' of weaponry to power up your ship to the max, making it look ridiculous in the process. Tough, but very rewarding to conquer with a host of organic inspired foes, and with that top drawer music streaming from the PAULA chip, it was a brill game to play.

#9 Tie Fighter - More of a Star Wars simulation than a shooter, I still put this keyboard hammering PC marvel in this list. You are a new recruit to the Galactic Empire, and you go through all the training and progression up the ranks with training missions and rebel attacks piloting the various Tie Fighter craft seen in the films. Engrossing and detailed, it's so fun to play a bad guy shooting down the rebel scum. Faithful to the Star Wars universe and with loads of little references, this for me was far better than it's sequel and while it may be a complex game to play, it's very gratifying for the fans ans non-fan alike.

#8 Quake - The happy memories of playing special levels Painkeep and DM4 on multiplayer, this FPS made it's mark with me. The single player missions are fine and challenging enough, but it's the rapid pace and ferocity of the multiplayer levels that really brings Quake into high regard. With wonderful textures, lighting and accuracy for it's time, it is one of the best FPS's still today for me. It's sequel was also pretty good, but didn't better this. Some manically nutty weapons too; like the chain thunderbolt gun from Painkeep, and a perfect progression to follow up to the likes of Doom and Wolfenstein.

#7 Blood Money - With a choice of craft for each level, all with different characteristics and weapons, this scrolling shooter has a extra dimension to the horizontal and vertical actions. Destroying an enemy is not enough; you have to position yourself to collect the cash that falls from them, and then use this cash for upgrades by visiting one of the shops during the level. Slower paced then most other shoot em up's, this has the brain ticking for advancement which adds a degree of strategy and has some finest music ever off an Amiga game.


Vic had a heavy approach to weeding the garden
#6 Gradius III - The Vic Viper, a classy name for a space-fighter at the best of times, the forth game in the the Gradius series with it's ten levels of alien blasting franticness. With a few stages that move away from the side-scrolling, a customisable weapons set-up for the ship and of course with nails-hard difficultly, G3 is one of the all time greats and impossible to ignore it's impact on the genre as a whole; along with R-Type (#2) paving the way for many a modern scrolling shooter.

#5 Vastar - Yup, this again, the first video game I ever played. I still say this must have inspired Halo in parts, the rocket-man you control just looks so familiar. What I really admire about this looking back is the combination of laser/shield that the player has to manage, making for a more complex game than merely shoot-all and see. While the visuals have not aged well, the on-screen enemies are still fresh and fun. Spiky Balls, flying drills, two-headed orange dragons... ahh back in the day... 

#4 Point Blank - Cartoon splat-em-up that has just got so much appeal and quirkiness, one of the very best light gun gallery games of the previous generation. Difficult but forgiving, it's bright, fun and addictive; Point Blank just puts a grin on your face with it's style and design. It's also takes the violence out of shooting a gun, which is another appealing quality. Shame it's not easy to play on today's technology in the home. Oh well.

#3 Starfox (Starwing) - The groundbreaking Super FX title for the Snes, this Star Wars-esc battle to save a galaxy from the evil telekinetic Andross has got lots of charm. It's polygon graphics may not look brilliant today, but made for an intense and intricate game at the time, and rather awe-inspiring also. The characters are memorable, the ships design is classic, the boss enemies threatening and the levels take you deep into a space war that really makes it feel imposing. The epic soundtrack matches up with this theme superbly and the whole package is a must for the Sci-fi fan in every aspect. 

#2 R-Type - I have already mentioned this as the winner of my most difficult list, so whilst it is as hard as a cubed quadratic equation, it's still got a style and presentation that does not fail to catch the eye and ear. The looming bio-organic bosses have a terror about them, the action is light-speed fast and the inclusion of the 'Force' is the difference maker. It's a weapon system that gave scope and depth to the game, as your pinpoint actions are vital to survive the onslaught. An excellent game, one of the very best space shooters.


Realistic scaling doesn't get in the way of a mean boss fight
#1 UN Squadron - Known as Area 88 in Japan, this brings together all the best factors of what makes a great scrolling shooter; a choice of pilots from difference strengths to match your skill-set, and large selection of aircraft all based off real-life machines save for one, 'super' aircraft. The arsenal of weapons is extensive, some with very specific uses for certain encounters, and the array of enemies is first class too, many based of real aircraft and vehicles. With large, seemingly impossible bosses, great environments, differing levels and choice of which stages you want to play that fits the needs of the campaign, UN Squadron for me is the shoot em' up that has it all. Oh, and did I mention the A-plus visuals, SFX and exciting soundtrack? A very fine, high-quality game, and all in the name of keeping the peace. Of course.


Fizzz... bang! Oops, looks like its game over for this list of my top 10 shoot 'em up's, but have no fear as we get re-spawn tomorrow with another entry to the a to z challenge. T is for tie-in's, and it's my second 5 up and 5 down list, some of the very best and very worst video games based off films. It doesn't take a genius to work out that one of the worst is a game, based off a film, which is based off a game in the first place! Why did they bother!

Bug...'Out!


Tuesday, 16 April 2013

N - Novabug's Desert Island Games, My Top 10 Games Ever

You know this age old question; what would be the 10 songs you would have if you were stranded on a desert island? Or is this case, video games. In a fashion, these should be my 10 favourite games of all time, and that's exactly what they are, mostly. This is a mixture of classic titles and games with a large amount of re-play value, just so getting bored on that island is a far off thing. Obviously the concept is silly and unworkable in reality, but if I had the choice of playing only a handful of games for the rest of my days, this collection would be it. My top 10 desert island video games. If you have read my A to Z challenge up till now, the top 3 will come as no surprise!
Dizzy had never quite got the hang of knock-knock jokes
#10 Fantasy World Dizzy - To pick one of the Dizzy games was a difficult choice, but the third installment would be it. It's the first Dizzy title I really gelled with, it introduced the menu function and had puzzles that were not bordering on impossible to work out. The two previous titles did present a bit of randomness about finding certain items, but FWD merely required a little bit of thought and everything makes sense. The music is also uplifting and jolly, solid bright graphics and with the inclusion of the Yolkfolk and other featured characters,  it's the best game of the series for me. Also, the second game,Treasure Island Dizzy, would just constantly remind me of the predicament I would be in. Depressing.

#9 Metal Gear Solid - Solid Snake's first 3D outing is still the best of the Metal Gear series has to offer, and so repeated plays of practicing sneaky silent neck-breaking, mindlessly picking of the rats with a sniper rifle and finding a new way of pissing off your evil brother Liquid would provide a fair amount of enjoyment. The cut scenes alone would take up a good chunk of time too, as would the wonderful soundtrack. It could have the potential to give me ideas to escape an isolated island too, Snake would bloody manage it!

#8 Super Mario World - Most people would chose at least one of the Mario games to keep senility at bay, so it's the Snes's superb Mario platform caper that gets my vote. It's a big game for starters, so completing all the levels is one thing, but also would give me time to finish bonus levels like Outrageous without flying over it, or trying to beat the game without any of the Switch Palaces activated. Would be a tough challenge, and keep a grin on my face for a long while.

#7 Street Fighter 2: Hyper Fighting - No best-games list is complete without one of the Street Fighter games, and the fast, multicoloured Hyper Fighting would be perfect for letting out that pent up anger and loneliness. I could master every combo, find new ones, and endlessly insult Ken about his stupid daft eyebrows. It's also a game that has stood the test of time, so would always be a joy to play again and again. Maybe I could teach the local primates to play too for some 2 player action.

#6 Tetris - Even now it's a game many of us fall back on as something just to pass a few minutes by, so it's no surprise this classic Russian puzzler takes a place here. Endlessly addictive in the most basic of ways, Tetris has a half-life of about 5000 years I would assume, so setting your own personal goals is the key to longevity. Be warned though, the music could just drive you utterly insane, losing all communicative skills leaving only the notes of the famous music. You may even start calling yourself Dr Spin...


The budget airline route from Japan to Hawaii was grueling
#5 Pang - The GX4000's crowning title, I would have to have this balloon popping shooter as to remind me of the fabled but flopped Amstrad console. The game is tricky, so beating it over and over would be very satisfying, but hearing those classic 8-bit tones would provide a goose-bumping experience for a passing moment.  It would also bear memory fruit of the real world, with the in-game background images of London, Paris and such like. A great game bursting with fun.

#4 Starfox (Starwing) - If I were to choose a first person space shooter that captures all that makes a great space shooter without hanging off the fame of Star Wars, Starfox would be the one. With it's choice of courses, levels of difficulty, it's excellent polygon enhanced visuals and epic sci-fi soundtrack, it's a title to get the juices flowing and too immerse yourself into some hardcore firefight action. I could also shoot Slippy down just for the pointless thrill of silencing the dumb amphibian!

#3 Rez - Not only would this give me a fix of high quality gaming off the PS2, but it would also fulfill the gap left by the absence of dance music. The tracks included in Rez would be more than sufficient, because you can always play the game poorly and produce a different tune. The unlockables in this are also very long-winding to complete, so that would be something to achieve. There is a way, so I have heard, that you can complete the game and give it's final boss, Eden, the salvation she begs for. That would be an emotional end and something to savor.

#2  Final Fantasy VII - Need I say more? No? Ok, I won't. Oh alright then, I will. Final Fantasy VII; one of the best games ever to grace a TV's pixels. Anybody that calls himself a gamer will have played or read about this title. It's that good. I could try beating Emerald with just Cloud, or produce a Master Materia for all magic for every member of my party... (I really do sound a bit sad sometimes don't I?) Anyway, it's one of the greatest games ever. Nuff said!

Duck Hunt 2 never came to fruition, so Mana stole ideas
#1 Secret of Mana - Just pipping FF7 to the top spot is another JRPG, and only because I found it the most awe-inspiring game I had played at the time of it's release, and this would stand me in good-stead if I were pottering about on some desolate sandy island. Playing SOM just makes me smile, makes me reminisce, makes me happy and gives me a warm glow of good feelings. The story, the music, the playability; it should be no shock to my regular readers that this IS my all time favourite game. Ever. The most indispensable game for my personal tastes.




A pretty far-fetched list this one I know, but it does show you what I find great and what I look for about video games. There is a wide selection of genres here, so something to keep the boredom to a minimum. Of course, even these games would eventually become unbearable over a long period, but it's the best I can do. What would your picks be? What is your favourite game of all time? Tomorrow we take a different turn on things and look at the most ridiculously hyped games there has been in my opinion. Is GTA3 really that good? We will find out tomorrow as I continue the A to Z challenge of video game top 10's.


Bug... 'Out!



Monday, 15 April 2013

M - Musical Marvels! My Top 10 OST of Video Games

Since the dawn of the 8-bit systems, the music that makes a good game a great game has been always developing. Original compositions are the best, because it shows the developer has really put the effect in. Too many games merely have a selection of popular tracks by established artists just to appease the gamer. I prefer a soundtrack that had been carefully selected or purposefully written to enhance the game playing experience. This is my top 10 of video games with the best music, the music which is unforgettable and gives the game a stamp of uniqueness and quality. Some are a full collection of music written for the game, while others are a mixture of this and released artists tracks that fit the game like a glove.
Iron Man in his medieval days
#10 Super Ghouls 'n Ghosts - With cues from the original score from the first game, this Snes exclusive made one of the hardest games a joy to listen too. With some fitting creepy and dramatic ghoulish themes, atmospheric tracks followed your journey and made the endless deaths much more bearable. Lots of piano, strings and wide organ work made the BGM quite superb  This is one of many Super Nintendo games that feature in this list, because the Snes had a talent for great 16-bit musical scoring.

#9 Super R-Type - Shooting games have a bit of history with good music, Xenon 2 having the most fame with the track Megablast. R-Type's BGM is a cracking selection of tracks, all created for the game specially and sound wonderful. Again, it's that marriage of toughness and top music that works, and brings to back to play again. The title track sets the standard high, but the second stage son "Wet as a Fish" is awesome, calming and fitting to the them of the level. The music also brings an important element of urgent feelings and excitement to the proceedings too.

#8 Grand Theft Auto - With a mixture of specially written tracks and US chart hits, the radio in the car you steal provides a fun aside to the carnage that you are involved in. It adds the much needed drive and thrill to the game, as the top down view can be a little dull at times. It's eclectic mix of various genres that cannot fail to raise a smile or two. From dance, to rock to country, its a wide soundtrack that encapsulates the ethos of GTA. It would not be the same game without it.

#7 Final Fantasy VII - From the title music, to the Midgar escape to the Aerith death theme; all the excellent music contained in this illustrious title is of a high standard. Would you have expected any less? Carefully written and included with need, the music of FF7 adds the effect of drama, mystery and intrigue to the game as you progress. The range of styles is vast too, but all works, even the insanely annoying Gold Saucer track is even accepted as important, and a nod to the memorable battle theme, but none more so than Sephiroth's 'One-Winged Angel' theme. Haunting and appropriate to the climax of the game.

#6 Beyond the Ice Palace - An often forgotten 8/16-bit fantasy platform romp, the game itself was rather mediocre, but the title theme was inspired. It even sounds good on the AY chip of the Speccy and CPC, but the Amiga's PAULA chip made it an epic musical piece that seems to tell the story of the game. It has two distinct parts; an intro of anticipation and a main riff of dramatic suggestions. Playing while you read the scroll at the beginning  it's a theme which outweighs the quality of the game, but also makes you want to play it just for title music. A rousing theme indeed.
#5 Starfox (Starwing) - This groundbreaking sci-fi shooter had it all, and none more so than a typical but accomplished space-motivated soundtrack. The big band sounds are all present, the strings, the drums, everything. The title theme could pass easily for a high budget sci-fi flick, and the stage BGM is all so brilliant, en-rousing and goose-bumping it's sheer class. The opening Corneria track gets things off to a fine start, with it all ending with the dramatic and serious Andross theme. Wonderful space-war audio goodness!

#4 Wip3out - The racing soundtrack to die for! It's dance music frenzy for sure, but nothing would do any less to fit the high speed aggressive nature of the Wipeout format. I must admit, I'm slightly biased here as my favourite band feature in the game, Orbital's 'Nowhere to Run' just underlines everything that is magnificent about this game, and the adopted main theme of the game is Sasha's 'Xpander', a trance classic. The fit of futuristic racing, outstanding visuals and the truly mind blowing music makes the whole package a highly fine game.

#3 Super Castlevania IV - The most famous track of the Castlevania series 'Bloody Tears' appears in one of the final levels, and that tells you how good the music is beforehand. With re-made tracks from previous games and new tracks such as the 'Dungeon' theme, the assisting tunes are excellently conceived and placed within the game. It starts with a hard hitting and tension building theme, and finally ends with the quick paced and dark composition to the final battle. It's full of organs, horns and harpsichord, bringing with it the feeling of the dark forces and other realm settings. Creepy and engrossing, the best castlevania soundtrack ever.

#2 Secret of Mana - From the moment the solemn piano of 'Fear of Heavens' opens the game, you know you are in for a treat in terms of musical excellence. The theme and mood of the game is captured wonderfully with the consistent variety and depth of the tracks, all underpinning the scenes and lands in which you are placed. The minimalistic Pure Land theme sends chills down your spine, the battle music is rampant and exciting, and the final techno-madness of the Dark Lich is stressful and scary. Every piece is vital to the game to enhance the experience, and nothing is out of place. Masterful.


The Mariana Trench diver uncovered some weird surprises
#1 Rez - Few games have such an importance and high priority for the music Rez has; it has it be first class due to the very nature of the 'Synesthesia' gameplay that makes Rez the unique title it is. If the tunes were no good, the game would be awful. However, the music contained is utterly marvellous, cleverly implemented and brings a presence and creativeness out of the player. The outlines of each level BGM flows as the player's actions manipulate the effects, riffs, and beats as they progress. It's very intelligent stuff, making the music fundamental to the game. Due to this originality and relevance to the play, this is my top pick, as it's not merely music, but a key part of the game-playing experience.


With a final crash of the cymbals, that brings the curtain down on another top 10 list. What has been your favourite BGM in video games? Are you a fan of the 8-bit classic or the orchestral masterpieces of the RPG genre? Music in games is often overlooked, but like my number 1 pick demonstrates can be vital to the success of the game. Big one tomorrow, I list my all time top games, ever! N - Novabug's Desert Island Games if you please!

Bug...'Out!

Friday, 12 April 2013

K - Killed! My Top 10 Deaths in Video Games

Many reflections of life can be played out in video games, and one of the more morbid is the subject of death. It can be a loved character of the game meeting a fateful end, an insane gory depiction of a fearsome enemy or the unfortunate result of your lacklustre gameplaying skills; the fact is people get killed in video games in many genres. These may not all be of the same ilk, but they all are death sequences that have a significance with me. Some are funny, some are sad, but all are necessary to the particular game they stem from. Just so you know, I have  not included no overly gory new-fangled stuff here, some of which is too violent and extreme and merely for shock-value. It doesn't bear the strength of reasoning. Pall Bearers at the ready... 
After dealing with the guests, Dragon wanted some new decor
#10 Death Adder's Axe - A foe of supernatural power and strength, it's quite ironic that his very own weapon is the source of his demise, and also rather aptly the title of the game. After you enter the throne room, you watch this giant adversary take form from the guts and dead bodies on the floor, the battle ends with you felling him only for his golden axe to spin up and embed itself in his chest. The scream and a fountain of blood are the result that signifies you have beaten the game. An impressive ending to an impressive game.

#9 Arwing Crash Sequence - Ok, this maybe not sound that gratuitous, sad or memorable, but it does present itself with a certain theatrical aplomb. After Fox gets one to many hits, your spacecraft takes a dramatic spin and dive into oblivion, accompanied by some teasing music, and ending in a spectacular explosion that underlines the fact that you have failed. Very Star Wars inspired, and all the better for it. Of course, I always blame that damn frog!

#8 Barbarian's Lost Head - This happens so quickly that you almost think it didn't happen, and you instantly curse your poor game skills as a result. In both the Barbarian titles, your titular caveman is happily fighting his way through the dungeons and then all of a sodden up pops a Saurian Beast or a Ogre and brazenly whips off your head in one mouthful or swipe.  The tiny spurt of blood confirms the worst, and it's time to start over.The beast also has the audacity to swallow it and laugh at your torso. Cheek!


Failure at the ninja woodwork exam was not an option
#7 Ninja Gaiden's Continue - This cool martial arts beat 'em up doesn't come across as especially violent, or shocking for that matter. There you are, beating up the thugs, jumping off the lamposts and generally being the hero type, what's the worst that could happen? Only when you are defeated and it's game over, you are presented with the continue screen, and suddenly your stealthy champion is bounded by evil creatures whilst a serrated chop-saw gets slowly lowered down onto your helpless body. Only by putting in an extra credit will stop the inevitable; a messily carved up dead ninja. What a waste of a decent Shozoku, Ariel Liqui-tabs won't get that stain out!

#6 Pacman Gets Caught - Not the most eye-catching, not the most emotional and certainly not the most realistic; the sights and sounds of Pacman folding in on himself to meet his end is an image that has been used many times over in various media, and its also one of the most recognisable. I mean, it's a yellow circle that disappears slowly with a unforgettable sound effect that means death has come. Basic, but what an impact it has had on the culture that grew up around it.

#5 Raziel's Fall - It's not exactly a death to be true, more of a re-birth, demonstrating the  experience of terrible pain suffered during a violent death that makes this stand out. Being the protagonist from the Soul Reaver games, Raziel's untimely dip into The Lake of the Dead is a engrossing and torrid sight. As he burns away in the waters, the solemn narrative makes you feel the torment of his plight, thus urging you to avenge the torture. An excellent scene, dramatic and sets up his story with gusto.

#4 Authur's Skin & Bones - With a amusing twist, the hero from the Ghosts 'n Goblins series of games gets two bites of the cherry when he gets hit by a zombie or ghoul. Firstly, he loses his armor and fights on regardless in is underpants for comedic effect, but a second hit reduces him to a pile of flesh stripped bones. To add a touch of dark humour, his skull gapes open right at the end of this sequence. Nice.

#3 Sub-Zero's Fatality - This is honestly and certainly solely responsible for the formation of the ESRB, the video game censorship people. It was a striking moment for arcade frequenters  when the ice-loving ninja performs his fatality move; graphically ripping the head of his opponent, spinal cord intact, and holds it up aloft in morbid triumph. Mortal Kombat, the game it originates from was full of these finishing moves, but none quite so gruesome as this. Well, maybe Kane's. It bears plenty of significance with the restrictions of future violent content in video games hereafter. Gory and memorable.

#2 Eden's Release - For a morose and poignant computer death, or in this case non-death, most people choose GlaDOS from Portal. I however choose Eden from the magnificent Rez. Throughout the entire game, Eden has been trying to halt her own salvation at your hands, wanting to shut-down forever under the influence of the confusing and contradicting information she has received about life, thus wanting not to be a part of it. But when you finally get a chance to re-boot her tortured soul and save the world, she literally begs to be put out of existence. With a heavy heart, you cannot do this for the sake of all living things. Thought-provoking stuff.


Farewell Aerith... (Sob)
#1 Aerith Gainsborough's Farewell - This came as a shock to all that have played one of the finest games ever, mostly because of it's brutality and suddenness. The innocent and sweet flower girl from whom you have learnt so much, puts herself at the front of harms way, and pays the price with her life. When Sephiroth swoops down and his sword pierces her, you say to yourself "No!" This iconic scene is compounded by the evil sneer of your foe as he exits, the beautiful heart-rending music being played and the image of a mournful Cloud slowly lowering her body into the waters of the Ancients. Powerful, emotional and another highlight of what makes Final Fantasy VII such an awesome game.


On that rather sorrowful note, that's the end of my top 10 of gaming deaths. I can already hear the shouts of what has not been included, and I'm sure your personal list would be different. Dead Space maybe? Silent Hill? Please suggest your most significant moments. Deaths in video games can have an effect on us more than say a movie or TV show, as we, in a sense, are living the lives of the people affected by these passing's. Also, its always a source of entertainment and interest. Going into day 11 of my personal top 10's, we look at our hero's, our top bods, our L-egends of video gaming!

Bug...'Out!