Here is a brand new A to Z for the April Blog Challenge. Missed this for a few years, but now returning with a kind of quick reference guide to gaming systems including original consoles, handhelds and home computers. PC's, emulation boxes, minis and mobile devices don't get included, this is a list of dedicated machinery for mostly playing games and educational software. This is valid up till March 2018. If anybody notices any missing systems you feel belong in this list, feel free to contact me.
The years stated are years of release, not when the system ended production.
Let's continue with W...
Wii, 2006 by Nintendo
WiiU, 2012 by Nintendo
Wondermega, 1992 by Sega
Wonderswan, 2003 by Bandai
WD-2000, 1985 by Sharp
Pictured are Wii, Wonderswan, Wondermega and WD-2000
Here is a brand new A to Z for the April Blog Challenge. Missed this for a few years, but now returning with a kind of quick reference guide to gaming systems including original consoles, handhelds and home computers. PC's, emulation boxes, minis and mobile devices don't get included, this is a list of dedicated machinery for mostly playing games and educational software. This is valid up till March 2018. If anybody notices any missing systems you feel belong in this list, feel free to contact me.
The years stated are years of release, not when a system ended production.
Let's continue with F...
Fairchild Channel F, 1976 by Fairchild Semiconductor
Fairchild Channel F II, 1979 by Fairchild Semicondoctor
FM Towns, 1989 by Fujitsu
FM Towns II, 1989 by Fujitsu
FM Towns Marty, 1993 by Fujitsu/Casio
FM-8, 1981 by Fujitsu
FM-7, 1982 by Fujitsu
FM-11, 1982 by Fujitsu
FM-77 (All variants), 1985 by Fujitsu
Fellow, 1984 by Salora
Franklin ACE (All variants), 1982 by Franklin Computer Corporation
Family Computer Disc System, 1986 by Nintendo
Pictured are FM-7, Channel F II, Franklin ACE & FM Towns Marty
Here is a brand new A to Z for the April Blog Challenge. Missed this for a few years, but now returning with a kind of quick reference guide to gaming systems including original consoles, handhelds and home computers. PC's, emulation boxes, minis and mobile devices don't get included, this is a list of dedicated machinery for mostly playing games and educational software. This is valid up till March 2018. If anybody notices any missing systems you feel belong in this list, feel free to contact me.
The years stated are years of release, not when a system ended production.
Let's continue with E...
Epoch Cassette Vision, 1981 by Epoch Co.
Epoch Cassette Vision Jr, 1983 by Epoch Co.
Educator 64, 1983 by Commodore Business Machines
Etch-a-Sketch Animator 2000, 1998 by Ohio Art Company
Electron, 1983 by Acorn Computers
Enterprise 64/128, 1983 by Enterprise Computers
Exidy Sorcerer, 1978 by Exidy.
Einstein 256, 1984 by Tatung
Einstein TC-01, 1984 by Tatung
Esselte 100, by Esselte
Exeltel, 1986 by Exelvision
Executive, 1982 by Osborne Corporation
Pictured are Electron, Enterprise 64, Epoch Cassette Vision
Finally, the debate over the Amstrad GX4000's CPC ported games can
be settled!
15 of the official 26 titles released on cartridge for the
GX4000 were ports of existing Amstrad CPC games. It is commonly said that these
ports are identical to the CPC versions and therefore not worth the higher
price tag, and majorly contributed to ultimate failure of the infamous British
system.
This video series makes direct side-by-side comparisons as I
discuss and examine the differences (if any), of both versions and choose which
one is better.
Extensive research and playtesting, as well as 25 years of
personal experience have gone into the finding of this video series. If you
feel I have overlooked something, or made a mistake please give me feedback.
Hopefully however, I have given the final word on this issue.
Batman the Movie - New title screen. Menu re-ordered. Shatter sound effect missing. Plus palette colour changes in-game. Music slow-down more common.
Barbarian 2:The Dungeon of Drax - Title screen missing. Menu re-ordered.
Operation Thunderbolt - Title screen missing. Menu screen re-designed using Plus features. Plus palette colour changes in-game. HUD re-designed.
Klax - New title screen. Screen transitional fading. Backgrounds alter per wave and clacking sound effect in-game (Like CPC128k version). Plus palette colour changes in-game. Sprites smoothed. Slightly slower. More detail on
drop meter and runway.
Mystical - Sound effects in-game. (128k CPC version MAY have this also)
Super Pinball Magic - New title screen with Plus features used. Re-designed using Mode 0. Plus palette colour changes in-game. Layouts Altered. HUD re-designed. Added
music and added sound effects. Pinball is hardware
sprite. Game almost entirely re-coded.
No Exit - Different title screen numerous demo effects and Plus features used throughout game. Different menu screen. Secondary title screen with demo effects and Plus features. Plus
palette colour changes in-game. Fading effects instead of roll effect. Sprites smoothed Hardware sprites bat, energy bars and icons. Slightly more glitchy. Name entry and high score table different.
Panza Kick Boxing - Different title screen using Plus features. Other title screens absent. Futura logo hardware
sprite. Plus Palette colour changes in-game with raster effects. Menu screen re-drawn in mode 0 and re-arranged.
Game screen much larger and layout altered. Animation slightly smoother.
Wild Streets - Title screen re-coloured with Plus palette. Sprites
all hardware generated. Plus palette colour changes in-game. Music slower and
broken up by sound effects. Level interim images missing. HUD
re-coloured and re-drawn.
Crazy Cars 2 - Title screen re-drawn with Plus palette. Additional Titus menu screen. Plus palette colour changes in-game. Between level pictures missing. In game map included. HUD re-coloured.
Fire & Forget 2 - Full screen title scan image. Plus palette colour changes in-game. Intro music slower. In-game music not broken by sound effects. Additional sound effects. Road has center lines. HUD colour changes. Level interim screens re-drawn.
Pro Tennis Tour - Different title screen. Menu text different. Wider screen and play area. Plus palette colour changes in-game. Hardware sprites. More graphic detail and additional sound effects. Spinning ball icon on different scoreboard.
Switchblade - Pre-title screen. Hardware sprite Gremlin logo on title screen. Plus palette colour changes in-game. Hardware sprites used as decoration. Raster interrupt used.
Tin Tin on the Moon - Addtional title screen.
Dick Tracy - Different title screen. Plus palette colour changes in-game. Hardware scroll. Hardware sprites. Better animation. Re-drawn HUD with colour changes.